ZigZagClone
๐ ZigZag Clone โ Unity Game Project
This is a ZigZag-style runner game I created as part of the "Master C# Programming from A to Z" course — specifically in Section 26: UNITY - Building a Zig Zag Clone With Unity.
๐ฎ Game Overview
This project is a fast-paced runner where the player controls a warrior character navigating a narrow zigzag path. The player can switch the direction between two angles by tapping or clicking, challenging their timing and focus to avoid falling off.
The project was built in Unity 6 (6000.0.25f1) using the Universal Render Pipeline (URP) for improved visuals and performance.
๐งฐ Tools & Packages Used
๐ฎ Unity 6.0 (6000.0.25f1) ๐งฑ Universal Render Pipeline (URP) ๐ฅ Cinemachine (for smooth camera follow) ๐ฎ New Input System (for modern, flexible input handling) ๐ป C# scripting โ๏ธ Unity Physics and Collider System ๐ผ๏ธ Unity UI Toolkit
๐ ๏ธ Key Features
๐ง Warrior character as the player ๐ Two-direction movement system ๐งฑ Procedural path generation with prefabs ๐ฅ Fall detection and game over logic ๐ฏ Score tracking and simple UI ๐ฅ Cinemachine camera system for dynamic movement ๐ฎ New Input System for responsive controls
๐ธ Screenshots
๐ก What I Learned
This project helped me:
Build a complete game using Unity and C# Implement character control with the New Input System Create smooth camera transitions with Cinemachine Use URP for better visual quality Work with prefabs, game states, and basic procedural generation
โ Project Status
๐ Completed as part of the course curriculum. Ready to play and open for improvements or new features.
๐ Credits
Big thanks to the creators of the "Master C# Programming from A to Z" course for a well-structured and practical learning experience
This project uses the following free assets: Low Poly Axe Warrior: https://assetstore.unity.com/packages/3d/characters/humanoids/low-poly-axe-warrior-314095 Low Poly Stone walls: https://sketchfab.com/3d-models/low-poly-stone-walls-3e71a31454664216b1284056639106f6



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